问题描述
我正在做一些游戏编程.FWIW 我正在使用 XNA,但我怀疑这是否相关.
I'm doing some game programming. FWIW I'm using XNA, but I'm doubtful that this is relevant.
我想将度数转换为大小为 1 的方向向量(即 X 和 Y).
I'd like to convert degrees to a directional vector (ie X and Y) with magnitude 1.
我的原点 (0,0) 在左上角.
My origin (0,0) is in the upper left.
所以我想将 0 度转换为 [0, -1]
So I'd like 0 degrees to convert to [0, -1]
我认为最好的方法是采用我对 North/Up 的定义并使用矩阵旋转它,但这似乎不起作用.
I thought the best way to do this was to take my definition of North/Up and rotate it using a matrix, but this does not seem to be working.
这是代码...
public class Conversion
{
public static Vector2 GetDirectionVectorFromDegrees(float Degrees)
{
Vector2 North= new Vector2(0, -1);
float Radians = MathHelper.ToRadians(Degrees);
var RotationMatrix = Matrix.CreateRotationZ(Radians);
return Vector2.Transform(North, RotationMatrix);
}
}
...这是我的单元测试...
[TestFixture]
public class Turning_Tests
{
[Test]
public void Degrees0_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(0);
Assert.AreEqual(0, result.X);
Assert.AreEqual(-1, result.Y);
}
[Test]
public void Degrees90_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(90);
Assert.AreEqual(1, result.X);
Assert.AreEqual(0, result.Y);
}
[Test]
public void Degrees180_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(180);
Assert.AreEqual(0, result.X);
Assert.AreEqual(1, result.Y);
}
[Test]
public void Degrees270_Tests()
{
Vector2 result = Conversion.GetDirectionVectorFromDegrees(270);
Assert.AreEqual(-1, result.X);
Assert.AreEqual(0, result.Y);
}
}
我处理这一切都错了吗?我应该使用矩阵吗?我是否搞砸了并在错误的地方将度数转换为弧度?
Am I approaching this all wrong? Should I be using a matrix? Have I screwed up and converted from degrees to radians in the wrong place?
我已经看到建议可以使用以下代码完成此操作:
I've seen suggestions that this can be done using code like:
new Vector2((float)Math.Cos(Angle), (float)Math.Sin(Angle));
...或者有时...
new Vector2((float)Math.Sin(Angle), (float)Math.Cos(Angle));
但是这些似乎也不起作用
However these don't seem to work either
有人可以让我走上正确的道路吗...或者更好的是给我一些代码来导致提供的 4 个单元测试路径?
非常感谢.
推荐答案
随便用:
new Vector2((float)Math.Cos(radians), (float)Math.Sin(radians))
请务必使用这种方法将度数转换为弧度.
Be sure to convert from degrees to radians with this approach too.
这使用了从 [1, 0]
开始并朝着 [0, 1]
的方向(即逆时针方向)的数学家约定数学家用于两个轴).
This uses the mathematician's convention of starting from [1, 0]
and going in the direction towards [0, 1]
(that is counter-clockwise with the orientation that mathematicians use for the two axes).
要改用您的约定(从 [0, -1]
开始并朝着 [1, 0]
的方向前进),您需要:
To use instead your convention (starting from [0, -1]
and going in the direction of [1, 0]
) you need:
new Vector2((float)Math.Sin(radians), -(float)Math.Cos(radians))
请注意,您从度数到弧度的转换永远不会是精确的(它涉及到与 π
相关的内容).您应该在测试中允许一些容差.此外,如果您使用 double
而不是 float
作为 radians
,您将在中间计算中获得一些额外的精度.
Note that your conversion from degrees to radians can never be exact (it involves something with π
). You should allow for some tolerance in your tests. Also, if you use double
instead of float
for the radians
, you will have some extra precision in the intermediate calculation.
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