本文介绍了如何使用ES6解构语法减少代码?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在使用urql和Svelte,我很高兴。
有一件事我想改进,但我不知道如何改进。
很多次我的代码都是这样的:
<script lang="ts">
import { operationStore, query } from "@urql/svelte";
import { EntertainmentPlayerDocument } from "generated/queries";
const entertainmentPlayer = operationStore(EntertainmentPlayerDocument, { id });
query(entertainmentPlayer);
</script>
{#if $entertainmentPlayer.fetching}
Loading...
{:else if $entertainmentPlayer.error}
{$entertainmentPlayer.error}
{:else}
<Button disabled={
$entertainmentPlayer.data.entertainmentPlayer.state == EntertainmentPlayerStateEnum.Finish ||
$entertainmentPlayer.data.entertainmentPlayer.state == EntertainmentPlayerStateEnum.Making
}
>
MyButton
</Button>
{/if}
我在代码中使用了很多很多次$entertainmentPlayer.data.entertainmentPlayer
。
有没有办法减少这一点?
我尝试了以下代码:
<script lang="ts">
import { operationStore, query } from "@urql/svelte";
import { EntertainmentPlayerDocument } from "generated/queries";
const {data: {entertainmentPlayer}, fetching, error} = operationStore(EntertainmentPlayerDocument,{ id });
// query(entertainmentPlayer); HOW TO USE THIS NOW?
</script>
但正如您从代码中看到的,我现在不知道如何调用query(entertainmentPlayer)
。
如果我使用以下代码,entertainmentPlayer
上的打字脚本定义将丢失:
const entertainmentPlayerStore = operationStore(EntertainmentPlayerDocument, { id });
query(entertainmentPlayerStore);
$: ({
data: { entertainmentPlayer } = { entertainmentPlayer: {} },
fetching,
error
} = $entertainmentPlayerStore);
// Here `entertainmentPlayer` is no more typed.
你能帮我吗?
推荐答案
没有什么能阻止您在代码中引入额外变量:
<script lang="ts">
import { operationStore, query } from "@urql/svelte";
import { EntertainmentPlayerDocument } from "generated/queries";
const queryOperation = operationStore(EntertainmentPlayerDocument, { id });
query(entertainmentPlayer);
const { entertainmentPlayer } = queryOperation.data ?? {};
</script>
{#if $queryOperation.fetching}
Loading...
{:else if $queryOperation.error}
{$queryOperation.error}
{:else}
<Button disabled={
$entertainmentPlayer.state == EntertainmentPlayerStateEnum.Finish ||
$entertainmentPlayer.state == EntertainmentPlayerStateEnum.Making
}
>
MyButton
</Button>
{/if}
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