Fabric.js - 自由绘制矩形

Fabric.js - Free draw a rectangle(Fabric.js - 自由绘制矩形)
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问题描述

我有以下无法正常工作:

I have the following which doesn't work correctly:

var canvas = new fabric.Canvas('canvas');


canvas.observe('mouse:down', function(e) { mousedown(e); });
canvas.observe('mouse:move', function(e) { mousemove(e); });
canvas.observe('mouse:up', function(e) { mouseup(e); });


var started = false;


var x = 0;
var y = 0;


/* Mousedown */
function mousedown(e) {

    var mouse = canvas.getPointer(e.memo.e);

    started = true;

    x = mouse.x;
    y = mouse.y;    

    var square = new fabric.Rect({ 

        width: 1, 
        height: 1, 
        left: mouse.x, 
        top: mouse.y, 
        fill: '#000'

    });


    canvas.add(square); 
    canvas.renderAll();
    canvas.setActiveObject(square); 

}


/* Mousemove */
function mousemove(e) {

    if(!started) {

        return false;

    }

    var mouse = canvas.getPointer(e.memo.e);

    var x = Math.min(mouse.x,  x),
    y = Math.min(mouse.y,  y),
    w = Math.abs(mouse.x - x),
    h = Math.abs(mouse.y - y);

    if (!w || !h) {

        return false;

    }

    var square = canvas.getActiveObject(); 

    square.set('top', y).set('left', x).set('width', w).set('height', h);

    canvas.renderAll(); 

}


/* Mouseup */
function mouseup(e) {

    if(started) {

        started = false;    

    }   

 }

上面的逻辑来自一个简单的矩形绘图系统,我没有使用fabric.js,所以我知道它可以工作,只是没有fabric.js.

The above logic is from a simple rectangle drawing system I used without fabric.js so I know it works, just not with fabric.js.

似乎数学已关闭,或者我使用宽度/高度/x/y 值设置了不正确的参数,因为当您绘制矩形时没有正确跟随光标.

It seems the maths is off or I'm setting the incorrect params with the width/height/x/y values, as when you draw the rectangle does not follow the cursor correctly.

非常感谢任何帮助,在此先感谢 :)

Any help is much appreciated, thanks in advance :)

推荐答案

看起来 Fabric.js 从源头计算一切.所以,上"和左"有点误导.检查以下链接:画布坐标有偏移.另外,我已经更改了您的一些代码:

Looks like Fabric.js calculates everything from the origin. So, 'Top' and 'Left' are a bit misleading. Check the following link: Canvas Coordinates Have Offset. Also, I've changed a bit of your code:

var canvas = new fabric.Canvas('canvas');
canvas.observe('mouse:down', function(e) { mousedown(e); });
canvas.observe('mouse:move', function(e) { mousemove(e); });
canvas.observe('mouse:up', function(e) { mouseup(e); });

var started = false;
var x = 0;
var y = 0;

/* Mousedown */
function mousedown(e) {
    var mouse = canvas.getPointer(e.memo.e);
    started = true;
    x = mouse.x;
    y = mouse.y;

    var square = new fabric.Rect({ 
        width: 0, 
        height: 0, 
        left: x, 
        top: y, 
        fill: '#000'
    });

    canvas.add(square); 
    canvas.renderAll();
    canvas.setActiveObject(square); 

}


/* Mousemove */
function mousemove(e) {
    if(!started) {
        return false;
    }

    var mouse = canvas.getPointer(e.memo.e);

    var w = Math.abs(mouse.x - x),
    h = Math.abs(mouse.y - y);

    if (!w || !h) {
        return false;
    }

    var square = canvas.getActiveObject(); 
    square.set('width', w).set('height', h);
    canvas.renderAll(); 
}

/* Mouseup */
function mouseup(e) {
    if(started) {
        started = false;
    }

    var square = canvas.getActiveObject();

    canvas.add(square); 
    canvas.renderAll();
 } 

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