问题描述
在 C++ 中,我有一个带有可调用函数的类,我想做的是从 QML/Javascript 调用该方法(我已经开始工作了)并将其传递给 Javascript 回调.
In C++ I have a class with an invokable function, what I would like to do is call that method from QML/Javascript (this I've gotten to work) and pass it a Javascript callback.
在代码中,我将我的类定义为:
In code, I define my class like:
class MyObject: public QObject
{
Q_OBJECT
public:
Q_INVOKABLE void doSomething(quint64 x, /* what goes here? */ jsCallback)
{
x += 1;
// I suspect this will require a invocation mechanism but
// this shows what I'd like to do
jsCallback(x);
}
};
在我的 QML 中,我想做类似的事情:
And in my QML, I would like to do something like:
Rectangle {
function myCallback(x){
console.log("x=" + x);
}
MouseArea{
anchors.fill: parent
onClicked:{
myObject.doSomething(2, myCallback);
}
}
}
所以当我点击 Rectangle
时,我会在控制台中看到 x=3
.我将如何在 C++ 中定义参数并调用回调以完成此操作?
So that when I click on the Rectangle
, I would see x=3
in the console. How would I define the parameter in C++ and invoke the callback in order to accomplish this?
谢谢!
推荐答案
我想我已经想通了.我最终做的是在我的 C++ 类中实现它,如下所示:
I think I've figured this out. What I ended up doing was implementing this in my C++ class like such:
class MyObject: public QObject
{
Q_OBJECT
public:
Q_INVOKABLE void doSomething(quint64 x, QJSValue jsCallback)
{
x += 1;
QJSValue val = jsCallback.engine()->newObject();
val.setProperty("x", x);
jsCallback.call(QJSValueList { val });
}
};
然后我可以访问回调中的值,例如:
And then I can access the value in my callback like:
function myCallback(x){
console.log("x=" + x.x);
}
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