本文介绍了如何在颤动中忽略电源和音量按钮?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我希望覆盖电源或音量按钮,并为其提供自定义功能。我尝试了硬件按钮包(https://pub.dev/packages/hardware_buttons/example),但构建失败,并显示以下错误:
C:flutter.pub-cachehostedpub.dartlang.orghardware_buttons-1.0.0androidsrcmainkotlinfluttermoumhardware_buttonsHardwareButtonsWatcherManager.kt: (74, 42): Object is not abstract and does not implement abstract base class member public abstract fun onActivityStarted(@NonNull p0: Activity): Unit defined in flutter.moum.hardware_buttons.EmptyActivityLifecycleCallbacks
在颤动中收听电源/音量按钮按下事件的最佳方式是什么?
推荐答案
我也遇到过这个问题,并使用MethodChannel
和平台特定的代码解决了它。
例如,在Android端,我这样做是为了调用我的颤动代码:
class MainActivity: FlutterActivity() {
private lateinit var channel : MethodChannel;
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
channel = MethodChannel(flutterEngine.dartExecutor.binaryMessenger, "mychannel")
}
// using platform-specific events
override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
when (keyCode) {
KeyEvent.KEYCODE_VOLUME_DOWN -> channel.invokeMethod("volumeBtnPressed", "volume_down")
KeyEvent.KEYCODE_VOLUME_UP -> channel.invokeMethod("volumeBtnPressed", "volume_up")
}
// return true means "prevent default behavior", so volume doesn't change and volume bar doesn't appear
return true
}
}
在扑翼方面(在State类中):
static const _volumeBtnChannel =
MethodChannel("mychannel");
@override
void initState() {
_volumeBtnChannel.setMethodCallHandler((call) {
if (call.method == "volumeBtnPressed") {
if (call.arguments == "volume_down") {
doMyCustomLogic();
}
}
return Future.value(null);
});
super.initState();
}
备注
另外,@Kozubi提到here那个快捷方式类可以以某种方式使用,但我不明白如何使用。
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