本文介绍了如何在 libGDX 的我的游戏中实现 Admob?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我开始使用 libGDX,我想在我的游戏中使用 AdMob.
I am start working with libGDX and I want to use the AdMob in my Game.
如果有人已经对此进行了研究,请给我方法让这件事在游戏中发生?
If someone have already worked on it, Give me the way to make this thing happen in the Game ?
推荐答案
layout = new RelativeLayout(this);
adView = new AdView(this, AdSize.BANNER, adMObid );
View gameView=initializeForView(new TalkingFriendApp(this), cfg);
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
adView.loadAd(new AdRequest());
layout.addView(gameView, adParams);
layout.addView(adView, adParams1);
setContentView(layout);
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