带有 RoboVM 的 iOS 的 Libgdx - IOSGLES20.init 出现不满意

Libgdx for iOS with RoboVM - Unsatisfied link error at IOSGLES20.init(带有 RoboVM 的 iOS 的 Libgdx - IOSGLES20.init 出现不满意的链接错误)
本文介绍了带有 RoboVM 的 iOS 的 Libgdx - IOSGLES20.init 出现不满意的链接错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

尝试使用 RoboVM 将我的 LibGDX 游戏移植到 iOS.

Trying to port my LibGDX game to iOS using RoboVM.

为模拟器运行应用程序时出现此错误:

When running the app for the emulator I get this error:

Exception in thread "main" java.lang.UnsatisfiedLinkError: 
at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.init(Native Method)
at com.badlogic.gdx.backends.iosrobovm.IOSGLES20.<init>(IOSGLES20.java)
at com.badlogic.gdx.backends.iosrobovm.IOSApplication.didFinishLaunching(IOSApplication.java)
at com.badlogic.gdx.backends.iosrobovm.IOSApplication$Delegate.didFinishLaunching(IOSApplication.java)
at org.robovm.cocoatouch.uikit.UIApplicationDelegate$Callbacks.didFinishLaunching(UIApplicationDelegate.java)
at org.robovm.cocoatouch.uikit.UIApplication.UIApplicationMain(Native Method)
at org.robovm.cocoatouch.uikit.UIApplication.main(UIApplication.java)
at ***********

推荐答案

如果你有这个问题,我是这样解决的:我在一个老论坛上听取了某人的建议:- 从主项目中保存您的课程- 删除整个项目- 使用 LibGDX UI 设置从头开始重建- 复制主项目中的类.

if you have this problem, here's how I solved it: I took an advice from someone on an older forum: -save your classes from the main project -delete the entire project -rebuild from scratch using LibGDX UI Setup -copy back your classes in the main project.

正如那家伙所说,总会有一些你遗漏的小故障.

As that guy said, there's always gonna be some very small glitch somewhere that you're missing.

我浪费了 3-4 个小时,然后我接受了你的建议,一切都像魅力一样 :)

I wasted 3-4 hours with this, then I took tha advice and everything worked like charm :)

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