问题描述
我想用 libGDX 制作一个 Android 游戏,但我在互联网上找到的大部分资源都在使用 Android Studio(我不知道如果我更快更好地学习 libGDX 会有所帮助吗?),但我喜欢使用 Netbeans 并且不喜欢开发 Android 应用程序...我可以在不花时间学习 Android Studio 的情况下学习 libGDX 吗?就是这样,谢谢!
I want to to make an Android game with libGDX but most of the resources that I found on the internet are using Android Studio (I don't know will it help, if I learn libGDX faster and better?), but I like using Netbeans and don't like developing the Android apps so... Can I learn libGDX without spending times for Android Studio? That's all, thanks!
推荐答案
LibGDX 是跨平台的游戏开发框架.无论您是否正在开发 Android 应用程序,您应该使用 Android Studio/IntellijIDEA*.这是唯一的建议.
LibGDX is cross-platform game development framework. Either you're developing an Android app or not, you should use Android Studio/ IntellijIDEA*. It's the only recommendation.
LibGDX 使用 gradle
进行工件管理,但您也可以跳过 gradle
并在项目中手动注入依赖的 jar,但我认为这完全是浪费时间.不要把时间浪费在项目设置或进一步的项目管理上,事实上你应该专注于游戏逻辑.
LibGDX using gradle
for artifact management but you can also skip gradle
and manually inject dependent jar in your project but I think It's totally wastage of time. Don't waste your time in project setup or further project management, in fact of you should focus on game logic.
您也可以使用任何其他带有 gradle
管理的 IDE,但我认为 Android Studio 很好且易于使用.Android Studio 没有任何火箭科学逻辑,这很容易.只有你用了一些时间,仅此而已.
You can also use any other IDE with gradle
management, but I think Android Studio is good and easy to use. Android Studio doesn't have any rocket science logic, it's quite easy. Only you've spent some times with it, that's all.
*Android Studio 或 IntellJIDEA 的功能几乎相同,所以你可以坚持使用任何一个.
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