如何在 cocos2d 中填充纹理?

How to fill texture in cocos2d?(如何在 cocos2d 中填充纹理?)
本文介绍了如何在 cocos2d 中填充纹理?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个形状和纹理图像.. (shape.png, texture.png)

I have a shape and texture image.. (shape.png, texture.png)

我想在 cocos2d 中将形状绘制为 texture.png 图案.(形状大小比纹理图像大得多.所以自动填充整个形状的纹理图案.

I would like to paint a shape as texture.png pattern in cocos2d. (shape size is pretty bigger than texture image. so automatically fill texture pattern in entire shape.

我想知道路.

找不到..

有人有办法解决这个问题吗?

someone have a solution to solve this problem?

推荐答案

sprite = [[CCSprite alloc] initWithFile:@"texture.png"];

ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[sprite.texture setTexParameters:&params];
[sprite setTextureRect: CGRectMake(0.0, 0.0, w, h)];

此代码在 x 和 y(或纹理术语中的 s、t)中重复纹理.唯一的限制是您的纹理必须是 2 的幂(即 64 * 128、128 * 128、1024 * 1024)等.

This code repeats a texture in both the x and the y (or s, t in texture terms). The only limitation is that your texture must be a power of two (ie. 64 * 128, 128 * 128, 1024 * 1024) etc.

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