glReadPixel 停止使用 iOS6 Beta

glReadPixel stopped working with iOS6 Beta(glReadPixel 停止使用 iOS6 Beta)
本文介绍了glReadPixel 停止使用 iOS6 Beta的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

可能重复:
为什么 glReadPixels() 在此代码中失败iOS 6.0?

我目前在 Appstore 中有一个使用 Cocos2D 框架的 App.对于碰撞检测,我使用 glReadPixels.屏幕只有白色和黑色像素,检测到黑色像素意味着碰撞.在 iOS 5.1.1 之前一切正常,但在 iOS6 Beta(全部)中 glReadPixels 停止工作.现在 glReadPixels 返回的 RGB 值总是 0,0,0.

I currently have an App in Appstore that uses the Cocos2D framework. For collision detection I am using glReadPixels. The screen only has white and black pixels and detecting a black pixel means collision. Everything works fine up to iOS 5.1.1 but in iOS6 Beta (all of them) glReadPixels stopped working. Now the RGB values returned by glReadPixels are always 0,0,0.

有人知道出了什么问题或如何解决吗?

Does anyone have an idea what went wrong or how to fix that?

非常感谢您的帮助!

推荐答案

感谢 Apple 私有列表的建议 - 这就是我找到该问题的解决方案的地方.

Thanks for the apple private list suggestion - that's where I found the solution to that problem.

在 Cocos2D 类EAGLView.m"中,我在 init 方法中将preserveBackbuffer"变量设置为YES".它现在也可以在 iOS 6 Beta 中再次使用.

In the Cocos2D Class "EAGLView.m" I was setting the "preserveBackbuffer" variable to "YES" at the init method. It now works again also in iOS 6 Beta.

这篇关于glReadPixel 停止使用 iOS6 Beta的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Why local notification is not firing for UNCalendarNotificationTrigger(为什么没有为UNCalendarNotificationTrigger触发本地通知)
iOS VoiceOver functionality changes with Bundle Identifier(IOS画外音功能随捆绑包标识符而变化)
tabbar middle tab out of tabbar corner(选项卡栏中间的选项卡角外)
Pushing UIViewController above UITabBar(将UIView控制器推送到UITabBar上方)
How can I sync two flatList scroll position in react native(如何在本机Reaction中同步两个平面列表滚动位置)
Get an event when UIBarButtonItem menu is displayed(显示UIBarButtonItem菜单时获取事件)