本文介绍了如何在启用抗锯齿的情况下旋转可绘制对象的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我需要将 ImageView 旋转几度.我通过继承 ImageView 和重载 onDraw()
I need to rotate an ImageView by a few degrees. I'm doing this by subclassing ImageView and overloading onDraw()
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.scale(0.92f,0.92f);
canvas.translate(14, 0);
canvas.rotate(1,0,0);
super.onDraw(canvas);
canvas.restore();
}
问题是生成的图像显示了一堆锯齿.
The problem is that the image that results shows a bunch of jaggies.
http://img.skitch.com/20100608-gmdy4sexsm1c71di9rgiktdjhu.png
如何对需要旋转的 ImageView 进行抗锯齿处理以消除锯齿?有没有更好的方法来做到这一点?
How can I antialias an ImageView that I need to rotate in order to eliminate jaggies? Is there a better way to do this?
推荐答案
如果您知道您的 Drawable 是 BitmapDrawable,您可以在位图的 Paint 中使用抗锯齿来执行以下操作:
If you know that your Drawable is a BitmapDrawable, you can use anti-aliasing in the bitmap's Paint to do something like the following:
/**
* Not as full featured as ImageView.onDraw(). Does not handle
* drawables other than BitmapDrawable, crop to padding, or other adjustments.
*/
@Override
protected void onDraw(Canvas canvas) {
final Drawable d = getDrawable();
if( d!=null && d instanceof BitmapDrawable && ((BitmapDrawable)d).getBitmap()!=null ) {
final Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
final int paddingLeft = getPaddingLeft();
final int paddingTop = getPaddingTop();
canvas.save();
// do my rotation and other adjustments
canvas.scale(0.92f,0.92f);
canvas.rotate(1,0,0);
if( paddingLeft!=0 )
canvas.translate(paddingLeft,0);
if( paddingTop!=0 )
canvas.translate(0,paddingTop);
canvas.drawBitmap( ((BitmapDrawable)d).getBitmap(),0,0,p );
canvas.restore();
}
}
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