问题描述
我有一个应用程序,其中有一个 UIImageView
显示主图像,另一个 UIImageView
用作掩码,显示一个透明且在其不透明之外的圆,可以使用 UIPanGestureRecognizer
移动这个圆圈,我想知道将圆圈内的图像裁剪成新图像的方法.这是附加的代码和屏幕截图
- (void)viewDidLoad{[超级视图DidLoad];//加载视图后做任何额外的设置.//创建平移手势UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self动作:@selector(handlePan:)];[self.view addGestureRecognizer:pan];CAShapeLayer *shapeLayer = [CAShapeLayer 层];shapeLayer.path = [[self makeCircleAtLocation:self.view.center radius:100.0] CGPath];shapeLayer.strokeColor = [[UIColor clearColor] CGColor];shapeLayer.fillColor = nil;shapeLayer.lineWidth = 3.0;//将 CAShapeLayer 添加到我们的视图中[self.view.layer addSublayer:shapeLayer];//将此形状图层保存在类属性中以供将来参考,//也就是说,如果我们稍后点击屏幕上的其他地方,我们可以将其删除.self.circleLayer = shapeLayer;}- (void)didReceiveMemoryWarning{[super didReceiveMemoryWarning];//处理所有可以重新创建的资源.}//创建一个 UIBezierPath,它是一个在某个半径的某个位置的圆.//这也将圆的中心和半径保存到类属性中以供将来参考.- (UIBezierPath *)makeCircleAtLocation:(CGPoint)位置半径:(CGFloat)radius{self.circleCenter = 位置;self.circleRadius = 半径;UIBezierPath *path = [UIBezierPath bezierPath];[路径 addArcWithCenter:self.circleCenter半径:self.circleRadius起始角度:0.0endAngle:M_PI * 2.0顺时针:是];返回路径;}- (void)handlePan:(UIPanGestureRecognizer *)gesture{静态 CGPoint oldCenter;if (gesture.state == UIGestureRecognizerStateBegan){//如果我们要开始平底锅,请确保我们在圆圈内.//所以,计算圆心和圆心之间的距离//手势开始位置,我们将其与//圆的半径.CGPoint location = [gesture locationInView:gesture.view];CGPoint 翻译 = [手势翻译InView:gesture.view];位置.x -= 翻译.x;位置.y -= 翻译.y;CGFloat x = location.x - self.circleCenter.x;CGFloat y = location.y - self.circleCenter.y;CGF 浮动距离 = sqrtf(x*x + y*y);//如果我们在圆圈外,取消手势.//如果我们在里面,跟踪圆圈的位置.oldCenter = self.circleCenter;}else if (gesture.state == UIGestureRecognizerStateChanged){//让我们通过添加//translationInView 到旧的圆心.CGPoint 翻译 = [手势翻译InView:gesture.view];CGPoint newCenter = CGPointMake(oldCenter.x + translation.x, oldCenter.y + translation.y);//CGPoint newCenter = [gesture locationInView:self.view];if (newCenter.x <160) {新中心.x = 160;}else if (newCenter.x > self.view.frame.size.width - 160) {newCenter.x = self.view.frame.size.width - 160;}if (newCenter.y < 242) {新中心.y = 242;}else if (newCenter.y > self.view.frame.size.height - imageMain.center.y) {newCenter.y = self.view.frame.size.height - imageMain.center.y;}//更新我们的 CAShapeLayer 的路径//self.circleLayer.path = [[self makeCircleAtLocation:newCenter radius:self.circleRadius] CGPath];imageCircle.center = newCenter;}}@结尾
结果是
要保存蒙版图像,可以使用
这是一个示例实现:
//ViewController.swift//CircleMaskDemo////由 Robert Ryan 于 2018 年 4 月 18 日创建.//版权所有 © 2018-2022 罗伯特·瑞安.版权所有.//导入 UIKit类视图控制器:UIViewController {@IBOutlet 弱 var imageView:UIImageView!@IBOutlet 弱变量捏:UIPinchGestureRecognizer!@IBOutlet 弱 var pan:UIPanGestureRecognizer!私有让 maskLayer = CAShapeLayer()私有惰性变量半径:CGFloat = min(view.bounds.width, view.bounds.height) * 0.3私有惰性变量中心:CGPoint = CGPoint(x: view.bounds.midX, y: view.bounds.midY)私有让 pathLayer: CAShapeLayer = {让 _pathLayer = CAShapeLayer()_pathLayer.fillColor = UIColor.clear.cgColor_pathLayer.strokeColor = UIColor.black.cgColor_pathLayer.lineWidth = 3返回_pathLayer}()覆盖 func viewDidLoad() {super.viewDidLoad()imageView.layer.addSublayer(pathLayer)imageView.layer.mask = maskLayerimageView.isUserInteractionEnabled = trueimageView.addGestureRecognizer(捏)imageView.addGestureRecognizer(pan)}覆盖 func viewDidAppear(_ animated: Bool) {super.viewDidAppear(动画)updateCirclePath(在:中心,半径:半径)}私人 var oldCenter:CGPoint!私有变量 oldRadius:CGFloat!}//MARK: - 动作扩展视图控制器 {@IBAction func handlePinch(_ 手势:UIPinchGestureRecognizer) {让比例=手势.比例如果gesture.state == .began { oldRadius = radius }updateCirclePath(at: center, radius: oldRadius * scale)}@IBAction func handlePan(_ 手势: UIPanGestureRecognizer) {让翻译 = 手势.翻译(在:手势.view)如果gesture.state == .began { oldCenter = center }让 newCenter = CGPoint(x: oldCenter.x + translation.x, y: oldCenter.y + translation.y)updateCirclePath(在:newCenter,半径:半径)}@IBAction func handleTap(_ 手势:UITapGestureRecognizer) {让 fileURL = 试试!文件管理器.default.url(for: .documentDirectory, in: .userDomainMask, properFor: nil, create: true).appendingPathComponent("image.png")让 scale = imageView.window!.screen.scale让半径 = self.radius * 比例让 center = CGPoint(x: self.center.x * scale, y: self.center.y * scale)让 frame = CGRect(x: center.x - 半径,y: center.y - 半径,宽度:半径 * 2.0,高度:半径 * 2.0)//暂时移除circleLayer让 saveLayer = pathLayersaveLayer.removeFromSuperlayer()//渲染裁剪后的图像让 image = UIGraphicsImageRenderer(size: imageView.frame.size).image { _ inimageView.drawHierarchy(in: imageView.bounds, afterScreenUpdates: true)}//添加circleLayerimageView.layer.addSublayer(saveLayer)//裁剪图像警卫让 imageRef = image.cgImage?.cropping(to: frame),让数据 = UIImage(cgImage: imageRef).pngData()别的 {返回}//保存图片尝试?data.write(到:fileURL)//告诉用户我们完成了let alert = UIAlertController(title: nil, message: "已保存", preferredStyle: .alert)alert.addAction(UIAlertAction(title: "OK", style: .default))存在(警报,动画:真)}}//MARK: - 私有实用方法私有扩展 ViewController {func updateCirclePath(在中心:CGPoint,半径:CGFloat){self.center = 中心self.radius = 半径let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: 0, endAngle: 2 * .pi, 顺时针: true)maskLayer.path = path.cgPathpathLayer.path = path.cgPath}}//MARK: - UIGestureRecognizerDelegate扩展 ViewController: UIGestureRecognizerDelegate {funcgestureRecognizer(_gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) ->布尔 {让 tuple = (gestureRecognizer, otherGestureRecognizer)返回元组 == (pan, pinch) ||元组==(捏,平移)}}
如果你不想在圆圈周围画边框,那就更简单了,因为你可以拉出任何与 circleLayer
相关的东西.
如果您对 Objective-C 示例感兴趣,请参阅此答案的上一版本.
I have an app where I have a UIImageView
which displays main image and another UIImageView
being used as a mask which shows a circle which is transparent and outside its opaque, this circle can be moved using a UIPanGestureRecognizer
, I want to know a wayout to crop the image inside the circle into a new image. Here is the attached code and screen shot
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
// create pan gesture
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePan:)];
[self.view addGestureRecognizer:pan];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [[self makeCircleAtLocation:self.view.center radius:100.0] CGPath];
shapeLayer.strokeColor = [[UIColor clearColor] CGColor];
shapeLayer.fillColor = nil;
shapeLayer.lineWidth = 3.0;
// Add CAShapeLayer to our view
[self.view.layer addSublayer:shapeLayer];
// Save this shape layer in a class property for future reference,
// namely so we can remove it later if we tap elsewhere on the screen.
self.circleLayer = shapeLayer;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
// Create a UIBezierPath which is a circle at a certain location of a certain radius.
// This also saves the circle's center and radius to class properties for future reference.
- (UIBezierPath *)makeCircleAtLocation:(CGPoint)location radius:(CGFloat)radius
{
self.circleCenter = location;
self.circleRadius = radius;
UIBezierPath *path = [UIBezierPath bezierPath];
[path addArcWithCenter:self.circleCenter
radius:self.circleRadius
startAngle:0.0
endAngle:M_PI * 2.0
clockwise:YES];
return path;
}
- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
static CGPoint oldCenter;
if (gesture.state == UIGestureRecognizerStateBegan)
{
// If we're starting a pan, make sure we're inside the circle.
// So, calculate the distance between the circle's center and
// the gesture start location and we'll compare that to the
// radius of the circle.
CGPoint location = [gesture locationInView:gesture.view];
CGPoint translation = [gesture translationInView:gesture.view];
location.x -= translation.x;
location.y -= translation.y;
CGFloat x = location.x - self.circleCenter.x;
CGFloat y = location.y - self.circleCenter.y;
CGFloat distance = sqrtf(x*x + y*y);
// If we're outside the circle, cancel the gesture.
// If we're inside it, keep track of where the circle was.
oldCenter = self.circleCenter;
}
else if (gesture.state == UIGestureRecognizerStateChanged)
{
// Let's calculate the new center of the circle by adding the
// the translationInView to the old circle center.
CGPoint translation = [gesture translationInView:gesture.view];
CGPoint newCenter = CGPointMake(oldCenter.x + translation.x, oldCenter.y + translation.y);
// CGPoint newCenter = [gesture locationInView:self.view];
if (newCenter.x < 160) {
newCenter.x = 160;
}
else if (newCenter.x > self.view.frame.size.width - 160) {
newCenter.x = self.view.frame.size.width - 160;
}
if (newCenter.y < 242) {
newCenter.y = 242;
}
else if (newCenter.y > self.view.frame.size.height - imageMain.center.y) {
newCenter.y = self.view.frame.size.height - imageMain.center.y;
}
// Update the path for our CAShapeLayer
// self.circleLayer.path = [[self makeCircleAtLocation:newCenter radius:self.circleRadius] CGPath];
imageCircle.center = newCenter;
}
}
@end
And the result is
To save the masked image, one would use drawHierarchy(in:afterScreenUpdates:)
. You might also want to crop the image with cropping(to:)
. See my handleTap
below for an example.
But I note that you are apparently masking by overlaying an image. I might suggest using a UIBezierPath
for the basis of both a layer mask for the image view, as well as the CAShapeLayer
you'll use to draw the circle (assuming you want a border as you draw the circle. If your mask is a regular shape (such as a circle), it's probably more flexible to make it a CAShapeLayer
with a UIBezierPath
(rather than an image), because that way you can not only move it around with a pan gesture, but also scale it, too, with a pinch gesture:
Here is a sample implementation:
// ViewController.swift
// CircleMaskDemo
//
// Created by Robert Ryan on 4/18/18.
// Copyright © 2018-2022 Robert Ryan. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var pinch: UIPinchGestureRecognizer!
@IBOutlet weak var pan: UIPanGestureRecognizer!
private let maskLayer = CAShapeLayer()
private lazy var radius: CGFloat = min(view.bounds.width, view.bounds.height) * 0.3
private lazy var center: CGPoint = CGPoint(x: view.bounds.midX, y: view.bounds.midY)
private let pathLayer: CAShapeLayer = {
let _pathLayer = CAShapeLayer()
_pathLayer.fillColor = UIColor.clear.cgColor
_pathLayer.strokeColor = UIColor.black.cgColor
_pathLayer.lineWidth = 3
return _pathLayer
}()
override func viewDidLoad() {
super.viewDidLoad()
imageView.layer.addSublayer(pathLayer)
imageView.layer.mask = maskLayer
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(pinch)
imageView.addGestureRecognizer(pan)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
updateCirclePath(at: center, radius: radius)
}
private var oldCenter: CGPoint!
private var oldRadius: CGFloat!
}
// MARK: - Actions
extension ViewController {
@IBAction func handlePinch(_ gesture: UIPinchGestureRecognizer) {
let scale = gesture.scale
if gesture.state == .began { oldRadius = radius }
updateCirclePath(at: center, radius: oldRadius * scale)
}
@IBAction func handlePan(_ gesture: UIPanGestureRecognizer) {
let translation = gesture.translation(in: gesture.view)
if gesture.state == .began { oldCenter = center }
let newCenter = CGPoint(x: oldCenter.x + translation.x, y: oldCenter.y + translation.y)
updateCirclePath(at: newCenter, radius: radius)
}
@IBAction func handleTap(_ gesture: UITapGestureRecognizer) {
let fileURL = try! FileManager.default
.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
.appendingPathComponent("image.png")
let scale = imageView.window!.screen.scale
let radius = self.radius * scale
let center = CGPoint(x: self.center.x * scale, y: self.center.y * scale)
let frame = CGRect(x: center.x - radius,
y: center.y - radius,
width: radius * 2.0,
height: radius * 2.0)
// temporarily remove the circleLayer
let saveLayer = pathLayer
saveLayer.removeFromSuperlayer()
// render the clipped image
let image = UIGraphicsImageRenderer(size: imageView.frame.size).image { _ in
imageView.drawHierarchy(in: imageView.bounds, afterScreenUpdates: true)
}
// add the circleLayer back
imageView.layer.addSublayer(saveLayer)
// crop the image
guard
let imageRef = image.cgImage?.cropping(to: frame),
let data = UIImage(cgImage: imageRef).pngData()
else {
return
}
// save the image
try? data.write(to: fileURL)
// tell the user we're done
let alert = UIAlertController(title: nil, message: "Saved", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
present(alert, animated: true)
}
}
// MARK: - Private utility methods
private extension ViewController {
func updateCirclePath(at center: CGPoint, radius: CGFloat) {
self.center = center
self.radius = radius
let path = UIBezierPath(arcCenter: center, radius: radius, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
maskLayer.path = path.cgPath
pathLayer.path = path.cgPath
}
}
// MARK: - UIGestureRecognizerDelegate
extension ViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
let tuple = (gestureRecognizer, otherGestureRecognizer)
return tuple == (pan, pinch) || tuple == (pinch, pan)
}
}
If you don't want to draw the border around the circle, then it's even easier, as you can pull anything related to circleLayer
.
If you're interested in Objective-C example, see previous revision of this answer.
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