问题描述
我正在尝试在后台加载图像,因为有人在使用我的应用程序.我写的逻辑是这样的:
I am trying to load an image in the background as someone works through my app. The logic I wrote is this:
public class ImageLoader extends AsyncTask <Context, Void, Bitmap>{
private String URL;
private int type;
ImageLoader(String Url, int Type)
{
URL = Url;
type = Type;
}
@Override
protected Bitmap doInBackground(Context... arg0) {
AssetManager assetMgr = arg0[0].getAssets();
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeStream(assetMgr.open(URL));
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
@Override
protected void onPostExecute( Bitmap result ) {
super.onPostExecute(result);
if (type == 1)
Inst1 = result;
else if (type == 2)
Inst2 = result;
else if (type == 3)
Inst3 = result;
}
}
但是,当我尝试像这样开始一个新线程时:
However when I try to start a new thread like this:
task = new ImageLoader("Instructions_2.png", 3);
task.execute(gameContext);
但在程序中我得到错误 Looper.prepare must be called, 其次是逻辑 looper.quit()
But within the program I get the error Looper.prepare must be called, followed by the logic looper.quit()
但是我在添加Looper.prepare()的时候好像破坏了程序,而且没有looper.quit()可以调用.
However I seem to break the program when I add Looper.prepare(), and there is no looper.quit() to call.
我是否正确地创建了任务?
Am I creating the task correctly?
这是我尝试运行时的错误日志:
This is the error log from when I try to run:
task = new ImageLoader(gameContext, "Instructions_3.png", 3);
我有一个 switch case 语句,我将图像加载程序声明放在了外面.基本上我的代码是:
I have a switch case statement that I put the image loader declaration outside of. Essentially my code is:
ImageLoader task;
switch(foo)
{
case 0:
...
task = new ImageLoader(gameContext, "Instructions_0.png", 3);
task.execute();
break;
case 1:
...
task = new ImageLoader(gameContext, "Instructions_1.png", 3));
task.execute();
break;
...
}
以及错误日志(每次我点击task = new ImageLoader(...);
行时都会发生错误
And the error log (error occurs every time I hit the task = new ImageLoader(...);
line
07-20 14:23:34.276: E/AndroidRuntime(16741): FATAL EXCEPTION: Thread-10
07-20 14:23:34.276: E/AndroidRuntime(16741): java.lang.ExceptionInInitializerError
07-20 14:23:34.276: E/AndroidRuntime(16741): at com.petronicarts.stormthecastle.MainGamePanel.update(MainGamePanel.java:2578)
07-20 14:23:34.276: E/AndroidRuntime(16741): at com.petronicarts.stormthecastle.MainThread.run(MainThread.java:63)
07-20 14:23:34.276: E/AndroidRuntime(16741): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
07-20 14:23:34.276: E/AndroidRuntime(16741): at android.os.Handler.<init>(Handler.java:121)
07-20 14:23:34.276: E/AndroidRuntime(16741): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
07-20 14:23:34.276: E/AndroidRuntime(16741): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
07-20 14:23:34.276: E/AndroidRuntime(16741): at android.os.AsyncTask.<clinit>(AsyncTask.java:152)
07-20 14:23:34.276: E/AndroidRuntime(16741): ... 2 more
推荐答案
问题是您正试图从非 UI 线程访问和操作 UI 元素.如果您将 AsyncTask
更改如下,我相信您会没事的:
The problem is that you are trying to access and operate on UI elements from a non UI thread. If you change your AsyncTask
as follows, i believe you will be ok:
public class ImageLoader extends AsyncTask <Void, Void, Bitmap>{
private String URL;
private int type;
private Context context;
private InputStream in;
ImageLoader(Context context, String Url, int Type)
{
URL = Url;
type = Type;
ImageLoader.this.context = context;
}
@Override
protected void onPreExecute()
{
AssetManager assetMgr = context.getAssets();
try {
in = assetMgr.open(URL);
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
protected Bitmap doInBackground(Void... arg0) {
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeStream(in);
in.close();
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
@Override
protected void onPostExecute( Bitmap result ) {
if (type == 1)
Inst1 = result;
else if (type == 2)
Inst2 = result;
else if (type == 3)
Inst3 = result;
}
}
还将您的 AyncTask
的调用更改为如下所示:
Also change the call of your AyncTask
to something like this:
task = new ImageLoader(gameContext, "Instructions_2.png", 3);
task.execute();
这篇关于使用 AsyncTask 加载位图图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!