本文介绍了使用C#/ASP.NET MVC逐帧传输MJPEG流的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我一直在尝试在ASP.NET中设置MJPEG流。我想从URL检索MJEPG流,并将得到的每一帧发送到每个连接的客户端。我能够找到的示例只能从集合文件读取,而不是从URL继续流,并通过MultiStreamContent发送整个文件。因为我逐帧检索,所以不能这样做。 我想知道是否可以用ASP.NETMVC来做我想做的事情。我目前正在使用AForge video从链接检索MJPEG流。 我的控制器类代码:using System.Net.Http;
using System.Web.Http;
using AForge.Video;
namespace VideoPrototypeMVC.Controllers
{
public class CameraController : ApiController
{
int framecounter = 0;
MJPEGStream stream = new MJPEGStream();
[HttpGet]
public void GetVideoContent()
{
stream.Source = @"http://127.0.0.1:5002/stream";
stream.NewFrame += new NewFrameEventHandler(showFrame);
stream.Start();
MultipartContent content = new MultipartContent();
while (stream.IsRunning)
{
//Continues streaming should be here?
}
}
//Can be used to display of a frame is available
private void showFrame(object sender, NewFrameEventArgs eventArgs)
{
framecounter++;
System.Diagnostics.Debug.WriteLine("New frame event: " + framecounter);
}
//Should be called at the end of the stream
private void stopStream(object sender, ReasonToFinishPlaying reason)
{
System.Diagnostics.Debug.WriteLine("Stop stream");
stream.Stop();
framecounter = 0;
}
}
}
这段代码不是最终的,但我只需要让Continues流下去。我已经找到了使用Socket servers的示例,但是我还是想使用mvc,因为它可以让我更容易地设置服务器的睡觉。
推荐答案
以确保其他人也会处理此问题。我设法将@EVK(再次感谢您)说的话与我在这里找到的信息结合在一起:creating my own MJPEG stream。
注意:下面的代码只是原型/概念验证!当我运行此命令时,由于StartStream中无休止的WHILE循环,我的处理器达到了100%。我将致力于使此事件更加基于事件,但我认为下面的代码更容易解释。
using System;
using System.IO;
using System.Net;
using System.Web;
using System.Net.Http;
using System.Web.Http;
using AForge.Video;
using System.Drawing;
using System.Text;
using System.Drawing.Imaging;
using System.Threading;
namespace VideoPrototypeMVC.Controllers
{
public class CameraController : ApiController
{
private MJPEGStream mjpegStream = new MJPEGStream();
private bool frameAvailable = false;
private Bitmap frame = null;
private string BOUNDARY = "frame";
/// <summary>
/// Initializer for the MJPEGstream
/// </summary>
CameraController()
{
mjpegStream.Source = @"{{INSERT STREAM URL}}";
mjpegStream.NewFrame += new NewFrameEventHandler(showFrameEvent);
}
[HttpGet]
public HttpResponseMessage GetVideoContent()
{
mjpegStream.Start();
var response = Request.CreateResponse();
response.Content = new PushStreamContent((Action<Stream, HttpContent, TransportContext>)StartStream);
response.Content.Headers.ContentType = System.Net.Http.Headers.MediaTypeHeaderValue.Parse("multipart/x-mixed-replace; boundary=" + BOUNDARY);
return response;
}
/// <summary>
/// Craete an appropriate header.
/// </summary>
/// <param name="length"></param>
/// <returns></returns>
private byte[] CreateHeader(int length)
{
string header =
"--" + BOUNDARY + "
" +
"Content-Type:image/jpeg
" +
"Content-Length:" + length + "
";
return Encoding.ASCII.GetBytes(header);
}
public byte[] CreateFooter()
{
return Encoding.ASCII.GetBytes("
");
}
/// <summary>
/// Write the given frame to the stream
/// </summary>
/// <param name="stream">Stream</param>
/// <param name="frame">Bitmap format frame</param>
private void WriteFrame(Stream stream, Bitmap frame)
{
// prepare image data
byte[] imageData = null;
// this is to make sure memory stream is disposed after using
using (MemoryStream ms = new MemoryStream())
{
frame.Save(ms, ImageFormat.Jpeg);
imageData = ms.ToArray();
}
// prepare header
byte[] header = CreateHeader(imageData.Length);
// prepare footer
byte[] footer = CreateFooter();
// Start writing data
stream.Write(header, 0, header.Length);
stream.Write(imageData, 0, imageData.Length);
stream.Write(footer, 0, footer.Length);
}
/// <summary>
/// While the MJPEGStream is running and clients are connected,
/// continue sending frames.
/// </summary>
/// <param name="stream">Stream to write to.</param>
/// <param name="httpContent">The content information</param>
/// <param name="transportContext"></param>
private void StartStream(Stream stream, HttpContent httpContent, TransportContext transportContext)
{
while (mjpegStream.IsRunning && HttpContext.Current.Response.IsClientConnected)
{
if (frameAvailable)
{
try
{
WriteFrame(stream, frame);
frameAvailable = false;
} catch (Exception e)
{
System.Diagnostics.Debug.WriteLine(e);
}
}else
{
Thread.Sleep(30);
}
}
stopStream();
}
/// <summary>
/// This event is thrown when a new frame is detected by the MJPEGStream
/// </summary>
/// <param name="sender">Object that is sending the event</param>
/// <param name="eventArgs">Data from the event, including the frame</param>
private void showFrameEvent(object sender, NewFrameEventArgs eventArgs)
{
frame = new Bitmap(eventArgs.Frame);
frameAvailable = true;
}
/// <summary>
/// Stop the stream.
/// </summary>
private void stopStream()
{
System.Diagnostics.Debug.WriteLine("Stop stream");
mjpegStream.Stop();
}
}
}
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