问题描述
在我的 WPF
4.0 应用程序中,我实现了一个 UDP
侦听器,如下所示.在我的 Windows 7 PC 上,我在 localhost
上同时运行服务器和客户端.
In my WPF
4.0 application, I have a UDP
listener implemented as shown below. On my Windows 7 PC, I'm running both server and client on localhost
.
每个接收到的数据报都是一个较大位图的扫描线,因此在接收到所有扫描线后,位图会显示在 UI
线程上.这似乎有效.但是,有时会丢失一些 1-50% 的扫描线.我希望在网络连接较弱的情况下这样做,但在本地运行时不会.
Each received datagram is a scanline of a larger bitmap, so after all scanlines have been received the bitmap is shown on the UI
thread. This seems to work. However, occasionally some 1-50% scanlines are missing. I would expect this on a weak network connection, but not when run locally.
以下代码可能导致UDP
包丢失?
What may cause UDP
package loss with the following piece of code?
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, PORT);
udpClient = new UdpClient(endPoint);
udpClient.Client.ReceiveBufferSize = 65535; // I've tried many different sizes...
var status = new UdpStatus()
{
u = udpClient,
e = endPoint
};
udpClient.BeginReceive(new AsyncCallback(UdpCallback), status);
private void UdpCallback(IAsyncResult ar)
{
IPEndPoint endPoint = ((UdpStatus)(ar.AsyncState)).e;
UdpClient client = ((UdpStatus)(ar.AsyncState)).u;
byte[] datagram = client.EndReceive(ar, ref endPoint);
// Immediately begin listening for next packet so as to not miss any.
client.BeginReceive(new AsyncCallback(UdpCallback), ar.AsyncState);
lock (bufferLock)
{
// Fast processing of datagram.
// This merely involves copying the datagram (scanline) into a larger buffer.
//
// WHEN READY:
// Here I can see that scanlines are missing in my larger buffer.
}
}
如果我在回调中放置一个 System.Diagnostics.Debug.WriteLine
,包丢失会急剧增加.似乎此回调中的小毫秒延迟会导致问题.不过,在我的发布版本中也出现了同样的问题.
If I put a System.Diagnostics.Debug.WriteLine
in my callback, the package loss increases dramatically. It seems that a small millisecond delay inside this callback causes problems. Still, the same problem is seen in my release build.
当我稍微强调一下 UI 时,错误变得更加频繁. UdpClient
实例是否在主线程上执行?
The error becomes more frequent when I stress the UI a bit. Is the UdpClient
instance executed on the main thread?
推荐答案
为避免线程阻塞问题,请尝试使用较新的 IO Completion 端口接收方法的方法:
To avoid the thread block issue, try this approach that uses the newer IO Completion port receive method:
private void OnReceive(object sender, SocketAsyncEventArgs e)
{
TOP:
if (e != null)
{
int length = e.BytesTransferred;
if (length > 0)
{
FireBytesReceivedFrom(Datagram, length, (IPEndPoint)e.RemoteEndPoint);
}
e.Dispose(); // could possibly reuse the args?
}
Socket s = Socket;
if (s != null && RemoteEndPoint != null)
{
e = new SocketAsyncEventArgs();
try
{
e.RemoteEndPoint = RemoteEndPoint;
e.SetBuffer(Datagram, 0, Datagram.Length); // don't allocate a new buffer every time
e.Completed += OnReceive;
// this uses the fast IO completion port stuff made available in .NET 3.5; it's supposedly better than the socket selector or the old Begin/End methods
if (!s.ReceiveFromAsync(e)) // returns synchronously if data is already there
goto TOP; // using GOTO to avoid overflowing the stack
}
catch (ObjectDisposedException)
{
// this is expected after a disconnect
e.Dispose();
Logger.Info("UDP Client Receive was disconnected.");
}
catch (Exception ex)
{
Logger.Error("Unexpected UDP Client Receive disconnect.", ex);
}
}
}
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