本文介绍了在代码中而不是 XAML 中呈现 UserControl的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想使用 RenderTargetBitmap
将 UserControl 呈现为位图,而无需为其编写 XAML.当我这样做时,我得到一个空白图像,我是否错过了关键步骤?
I want to use RenderTargetBitmap
to render a UserControl to a bitmap without having to write the XAML for it. When I do this I get a blank image, am I missing a crucial step?
ValTool.Controls.VideoFisheyeOverlayControl vfoc = new Controls.VideoFisheyeOverlayControl();
vfoc.Width = (int)this.VideoContainer.ActualWidth;
vfoc.Height = (int)this.VideoContainer.ActualHeight;
vfoc.FieldsOfView=this.FieldsOfView;
vfoc.CountLines = this.CountLines;
vfoc.UpdateLayout();
vfoc.InvalidateVisual();
RenderTargetBitmap visual = new RenderTargetBitmap((int)this.VideoContainer.ActualWidth, (int)this.VideoContainer.ActualHeight, 96, 96, PixelFormats.Pbgra32);
visual.Render(vfoc);
var finalImage = BitmapFrame.Create(visual);
// Encoding the RenderBitmapTarget as a PNG file.
PngBitmapEncoder png = new PngBitmapEncoder();
png.Frames.Add(BitmapFrame.Create(finalImage));
using (Stream stm = File.Create(@"new.png"))
{
png.Save(stm);
}
推荐答案
您必须调用 测量和 安排 完成布局:
Instead of UpdateLayout you have to call Measure and Arrange to get the layout done:
var width = VideoContainer.ActualWidth;
var height = VideoContainer.ActualHeight;
vfoc.Measure(new Size(width, height));
vfoc.Arrange(new Rect(0, 0, width, height));
vfoc.InvalidateVisual();
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