问题描述
I'm trying to write a custom LinkedList class in C# using monoDevelop on Linux, just for the sake of testing and learning. The following code never compiles, and I have no idea why!! It doesn't even tell me what's wrong. All what it says is: Error: The compiler appears to have crashed. Check the build output pad for details. When I go to check the output pad, it's not helpful either: Unhandled Exception: System.ArgumentException: The specified field must be declared on a generic type definition. Parameter name: field
What can I do?
using System;
using System.Text;
using System.Collections.Generic;
namespace LinkedList
{
public class myLinkedList<T> : IEnumerable<T>
{
//List Node class
//===============
private class ListNode<T>
{
public T data;
public ListNode<T> next;
public ListNode(T d)
{
this.data = d;
this.next = null;
}
public ListNode(T d, ListNode<T> n)
{
this.data = d;
this.next = n;
}
}
//priavte fields
//===============
private ListNode<T> front;
private int size;
//Constructor
//===========
public myLinkedList ()
{
front = null;
size = 0;
}
//public methods
//===============
public bool isEmpty()
{
return (size == 0);
}
public bool addFront(T element)
{
front = new ListNode<T>(element, front);
size++;
return true;
}
public bool addBack(T element)
{
ListNode<T> current = front;
while (current.next != null)
{
current = current.next;
}
current.next = new ListNode<T>(element);
size++;
return true;
}
public override string ToString()
{
ListNode<T> current = front;
if(current == null)
{
return "**** Empty ****";
}
else
{
StringBuilder sb = new StringBuilder();
while (current.next != null)
{
sb.Append(current.data + ", ");
current = current.next;
}
sb.Append(current.data);
return sb.ToString();
}
}
// These make myLinkedList<T> implement IEnumerable<T> allowing
// a LinkedList to be used in a foreach statement.
public IEnumerator<T> GetEnumerator()
{
return new myLinkedListIterator<T>(front);
}
private class myLinkedListIterator<T> : IEnumerator<T>
{
private ListNode<T> current;
public virtual T Current
{
get
{
return current.data;
}
}
private ListNode<T> front;
public myLinkedListIterator(ListNode<T> f)
{
front = f;
current = front;
}
public bool MoveNext()
{
if(current.next != null)
{
current = current.next;
return true;
}
else
{
return false;
}
}
public void Reset()
{
current = front;
}
public void Dispose()
{
throw new Exception("Unsupported Operation");
}
}
}
}
You need to add the non-generic APIs; so add to the iterator:
object System.Collections.IEnumerator.Current { get { return Current; } }
and to the enumerable:
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
HOWEVER! If you are implementing this by hand, you are missing a trick. An "iterator block" would be much easier.
The following is a complete implementation; you don't need to write an enumerator class at all (you can remove myLinkedListIterator<T>
completely):
public IEnumerator<T> GetEnumerator()
{
var node = front;
while(node != null)
{
yield return node.data;
node = node.next;
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
这篇关于实现 C# IEnumerable<T>对于 LinkedList 类的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!