问题描述
如果我知道某个键已被按下(例如 Key.D3
),并且 Shift 键也按下(Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)
),我怎样才能找出指的是什么字符(例如,美国键盘上的 #,英国的英镑符号键盘等)?
If I know that a certain key has been pressed (eg Key.D3
), and that the Shift key is also down (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)
), how can I find out what character that refers to (eg, # on US keyboard, UK pound sign on UK keyboard, etc)?
换句话说,我如何以编程方式找出 Shift + 3 产生 # (它不会在非-美式键盘).
Put another way, how can I find out, programatically, that Shift + 3 produces # (it wouldn't on a non-US keyboard).
推荐答案
如果你想确定你将从给定的键和给定的修饰符中得到什么字符,你应该使用 user32 ToAscii
函数.或者 ToAsciiEx
键盘布局 other 然后是当前的.
If you want to determine what character you will get from a given key with given modifiers, you should use the user32 ToAscii
function. Or ToAsciiEx
if you want to use a keyboard layout other then the current one.
using System.Runtime.InteropServices;
public static class User32Interop
{
public static char ToAscii(Keys key, Keys modifiers)
{
var outputBuilder = new StringBuilder(2);
int result = ToAscii((uint)key, 0, GetKeyState(modifiers),
outputBuilder, 0);
if (result == 1)
return outputBuilder[0];
else
throw new Exception("Invalid key");
}
private const byte HighBit = 0x80;
private static byte[] GetKeyState(Keys modifiers)
{
var keyState = new byte[256];
foreach (Keys key in Enum.GetValues(typeof(Keys)))
{
if ((modifiers & key) == key)
{
keyState[(int)key] = HighBit;
}
}
return keyState;
}
[DllImport("user32.dll")]
private static extern int ToAscii(uint uVirtKey, uint uScanCode,
byte[] lpKeyState,
[Out] StringBuilder lpChar,
uint uFlags);
}
您现在可以像这样使用它:
You can now use it like this:
char c = User32Interop.ToAscii(Keys.D3, Keys.ShiftKey); // = '#'
如果您需要多个修饰符,只需或
它们即可.Keys.ShiftKey |Keys.AltKey
If you need more than one modifier, just or
them. Keys.ShiftKey | Keys.AltKey
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