关闭 .NET SerialPort 后的 ObjectDisposedExecption

ObjectDisposedExecption after closing a .NET SerialPort(关闭 .NET SerialPort 后的 ObjectDisposedExecption)
本文介绍了关闭 .NET SerialPort 后的 ObjectDisposedExecption的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用 .NET 4 SerialPort 对象与连接到 COM1 的设备通信.

I am using a .NET 4 SerialPort object to talk to a device attached to COM1.

设备完成后,我在 SerialPort 上调用 Close.我不叫 Dispose,但我相信 Close 和 Dispose 在这里是同义词.

When I am done with the device, I call Close on the SerialPort. I do not call Dispose, but I believe that Close and Dispose are synonymous here.

通常这很好用.

然而,有时我会在一段时间后收到以下异常(我看到的时间范围从 5 毫秒到 175 毫秒):

Sometimes, however, I get the following exception some time later (The times I've seen range from 5 ms to 175 ms):

System.ObjectDisposedException: Safe handle has been closed
     at System.Runtime.InteropServices.SafeHandle.DangerousAddRef(Boolean& success)
     at System.StubHelpers.StubHelpers.SafeHandleAddRef(SafeHandle pHandle, Boolean& success)
     at Microsoft.Win32.UnsafeNativeMethods.GetOverlappedResult(SafeFileHandle hFile, NativeOverlapped* lpOverlapped, Int32& lpNumberOfBytesTransferred, Boolean bWait)
     at System.IO.Ports.SerialStream.EventLoopRunner.WaitForCommEvent()
     at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
     at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
     at System.Threading.ThreadHelper.ThreadStart()

我的代码都不在这个堆栈上.

None of my code is on this stack.

我发现 http://blog.zachsaw.com/2010/07/serialport-ioexception-workaround-in-c.html,但那里的解决方案不起作用.进一步检查,问题是 IOException,而不是 ObjectDisposedException.

I found http://blog.zachsaw.com/2010/07/serialport-ioexception-workaround-in-c.html, but the solution there did not work. On further inspection, the issue there is an IOException, not an ObjectDisposedException.

关于当 USB 转串口设备被拔出但 COM1 是板载的,所以它不会意外消失时观察到的问题的帖子太多了.

There are a plethora of posts concerning issues observed when a USB-to-serial device is unplugged, but COM1 is onboard, so it isn't vanishing unexpectedly.

这里的问题也不是我的问题;SerialPort 在其使用期间保持活动状态,并且仅在我与设备通话完毕时才关闭.(完成后,设备处于不会传输任何进一步数据的状态.)

The problem here is also not my issue; the SerialPort is kept alive for the duration of its use, and is closed only when I am done talking to the device. (Once I am done, the device is in a state where it will not transmit any further data.)

SLaks建议在SafeHandle.Dispose,确定我什么时候处理不应该的东西,但我敲了几十次那个断点.当我完成使用串行设备时,我对 SerialPort.Close 的一次调用会调用三次,其余大约一半在 GC 线程中.其余部分似乎与 WPF UI 元素有关.

SLaks suggests setting a breakpoint on the entrance to SafeHandle.Dispose, to determine when I'm disposing something I shouldn't be, but I strike that breakpoint dozens of times. Three times are called by my single call to SerialPort.Close, when I am done using the serial device, and about half the rest are in the GC thread. The remainder seem to be related to WPF UI elements.

我现在不知所措.我从这里去哪里?

I am now at a loss. Where do I go from here?

有没有办法确定哪个 SafeHandle 属于哪个对象,这样我就可以确定我不会意外处置它?
除了关闭之外,还有什么咒语需要正确关闭 SerialPort 吗?

Is there a way to determine which SafeHandle belongs to which object, so I can be certain I'm not disposing it unexpectedly?
Is there some incantation other than Close I need to properly shut down a SerialPort?

推荐答案

我也遇到过这个问题,自从我开始使用以下两个规则后就再也没有遇到过.

I've had this issue too, and since I started using the following two rules I've never seen it again.

  1. 始终调用 Close(),然后调用 Dispose().
  2. 永远不要重复使用 SerialPort 对象,当需要重新打开端口时始终创建一个新对象.

我知道,它们不是什么新闻,但它一直在为我工作.

I know, they aren't much news, but its been working for me.

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