与 const 和没有相同的功能 - 何时以及为什么?

Same function with const and without - When and why?(与 const 和没有相同的功能 - 何时以及为什么?)
本文介绍了与 const 和没有相同的功能 - 何时以及为什么?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

T& f() { // some code ... }
const T& f() const { // some code ... }

I've seen this a couple of times now (in the introductory book I've been studying thus far). I know that the first const makes the return value const, in other words: unmodifiable. The second const allows that the function can be called for const declared variables as well, I believe.

But why would you have both functions in one and the same class definition? And how does the compiler distinguish between these? I believe that the second f() (with const) can be called for non-const variables as well.

解决方案

But why would you have both functions in one and the same class definition?

Having both allows you to:

  • call the function on a mutable object, and modify the result if you like; and
  • call the function on a const object, and only look at the result.

With only the first, you couldn't call it on a const object. With only the second, you couldn't use it to modify the object it returns a reference to.

And how does the compiler distinguish between these?

It chooses the const overload when the function is called on a const object (or via a reference or pointer to const). It chooses the other overload otherwise.

I believe that the second f() (with const) can be called for non-const variables as well.

If that were the only overload, then it could. With both overloads, the non-const overload would be selected instead.

这篇关于与 const 和没有相同的功能 - 何时以及为什么?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Rising edge interrupt triggering multiple times on STM32 Nucleo(在STM32 Nucleo上多次触发上升沿中断)
How to use va_list correctly in a sequence of wrapper functions calls?(如何在一系列包装函数调用中正确使用 va_list?)
OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?(OpenGL透视投影裁剪多边形,顶点在视锥外=错误的纹理映射?)
How does one properly deserialize a byte array back into an object in C++?(如何正确地将字节数组反序列化回 C++ 中的对象?)
What free tiniest flash file system could you advice for embedded system?(您可以为嵌入式系统推荐什么免费的最小闪存文件系统?)
Volatile member variables vs. volatile object?(易失性成员变量与易失性对象?)