可变参数的 C++ 重载运算符逗号

C++ overloading operator comma for variadic arguments(可变参数的 C++ 重载运算符逗号)
本文介绍了可变参数的 C++ 重载运算符逗号的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

是否可以通过重载参数的运算符逗号来构造函数的可变参数?我想看一个例子如何做到这一点..,也许是这样的:

is it possible to construct variadic arguments for function by overloading operator comma of the argument? i want to see an example how to do so.., maybe something like this:

template <typename T> class ArgList {
public:
    ArgList(const T& a);
    ArgList<T>& operator,(const T& a,const T& b);
}
//declaration
void myFunction(ArgList<int> list);

//in use:
myFunction(1,2,3,4);

//or maybe:
myFunction(ArgList<int>(1),2,3,4);

推荐答案

有点可能,但使用起来不太好.例如:

It is sort-of possible, but the usage won't look very nice. For exxample:

#include <vector>
#include <iostream>
#include <algorithm>
#include <iterator>

template <class T>
class list_of
{
    std::vector<T> data;
public:
    typedef typename std::vector<T>::const_iterator const_iterator;
    const_iterator begin() const { return data.begin(); }
    const_iterator end() const { return data.end(); }

    list_of& operator, (const T& t) {
        data.push_back(t);
        return *this;
    }
};

void print(const list_of<int>& args)
{
    std::copy(args.begin(), args.end(), std::ostream_iterator<int>(std::cout, " "));
}

int main()
{
    print( (list_of<int>(), 1, 2, 3, 4, 5) );
}

这个缺点将在 C++0x 中得到修复,你可以这样做:

This shortcoming will be fixed in C++0x where you can do:

void print(const std::initializer_list<int>& args)
{
    std::copy(args.begin(), args.end(), std::ostream_iterator<int>(std::cout, " "));
}

int main()
{
    print( {1, 2, 3, 4, 5} );
}

甚至是混合类型:

template <class T>
void print(const T& t)
{
    std::cout << t;
}

template <class Arg1, class ...ArgN>
void print(const Arg1& a1, const ArgN& ...an)
{
    std::cout << a1 << ' ';
    print(an...);
}


int main()
{
    print( 1, 2.4, 'u', "hello world" );
}

这篇关于可变参数的 C++ 重载运算符逗号的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Rising edge interrupt triggering multiple times on STM32 Nucleo(在STM32 Nucleo上多次触发上升沿中断)
How to use va_list correctly in a sequence of wrapper functions calls?(如何在一系列包装函数调用中正确使用 va_list?)
OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?(OpenGL透视投影裁剪多边形,顶点在视锥外=错误的纹理映射?)
How does one properly deserialize a byte array back into an object in C++?(如何正确地将字节数组反序列化回 C++ 中的对象?)
What free tiniest flash file system could you advice for embedded system?(您可以为嵌入式系统推荐什么免费的最小闪存文件系统?)
Volatile member variables vs. volatile object?(易失性成员变量与易失性对象?)