您如何将 CreateThread 用于属于类成员的函数?

How do you use CreateThread for functions which are class members?(您如何将 CreateThread 用于属于类成员的函数?)
本文介绍了您如何将 CreateThread 用于属于类成员的函数?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何使用 CreateThread() 创建属于类成员的函数的线程?

How do you use CreateThread() to create threads of functions which are class members?

推荐答案

你需要创建一个静态方法作为实际的线程启动函数,并传递一个指向实例的指针作为lpParameterCreateThread 的参数.这将传递给静态方法,该方法可以将其转换为对象指针并调用成员函数.

You need to create a static method to use as the actual thread start function, and pass a pointer to the instance as the lpParameter argument to CreateThread. That will get passed to the static method, which can cast it to an object pointer and call through to the member function.

class MyClass
{
    static DWORD WINAPI StaticThreadStart(void* Param)
    {
        MyClass* This = (MyClass*) Param;
        return This->ThreadStart();
    }

    DWORD ThreadStart(void)
    {
        // Do stuff
    }

    void startMyThread()
    {
       DWORD ThreadID;
       CreateThread(NULL, 0, StaticThreadStart, (void*) this, 0, &ThreadID);
    }
};

这篇关于您如何将 CreateThread 用于属于类成员的函数?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Rising edge interrupt triggering multiple times on STM32 Nucleo(在STM32 Nucleo上多次触发上升沿中断)
How to use va_list correctly in a sequence of wrapper functions calls?(如何在一系列包装函数调用中正确使用 va_list?)
OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?(OpenGL透视投影裁剪多边形,顶点在视锥外=错误的纹理映射?)
How does one properly deserialize a byte array back into an object in C++?(如何正确地将字节数组反序列化回 C++ 中的对象?)
What free tiniest flash file system could you advice for embedded system?(您可以为嵌入式系统推荐什么免费的最小闪存文件系统?)
Volatile member variables vs. volatile object?(易失性成员变量与易失性对象?)