C++ catch 块 - 通过值或引用捕获异常?

C++ catch blocks - catch exception by value or reference?(C++ catch 块 - 通过值或引用捕获异常?)
本文介绍了C++ catch 块 - 通过值或引用捕获异常?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

可能的重复:
C++中通过指针捕获异常

我总是按值捕获异常.例如

I always catch exceptions by value. e.g

try{
...
}
catch(CustomException e){
...
}

但我遇到了一些代码,而是用 catch(CustomException &e) 代替.这是 a) 好的 b) 错误的 c) 灰色区域吗?

But I came across some code that instead had catch(CustomException &e) instead. Is this a)fine b)wrong c)a grey area?

推荐答案

C++ 中异常的标准做法是...

The standard practice for exceptions in C++ is ...

按值抛出,按引用捕获

在继承层次结构面前,按值捕获是有问题的.假设您的示例有另一种类型 MyException 继承自 CustomException 并覆盖错误代码等项目.如果抛出 MyException 类型,您的 catch 块将导致它转换为 CustomException 实例,这将导致错误代码发生更改.

Catching by value is problematic in the face of inheritance hierarchies. Suppose for your example that there is another type MyException which inherits from CustomException and overrides items like an error code. If a MyException type was thrown your catch block would cause it to be converted to a CustomException instance which would cause the error code to change.

这篇关于C++ catch 块 - 通过值或引用捕获异常?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Rising edge interrupt triggering multiple times on STM32 Nucleo(在STM32 Nucleo上多次触发上升沿中断)
How to use va_list correctly in a sequence of wrapper functions calls?(如何在一系列包装函数调用中正确使用 va_list?)
OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?(OpenGL透视投影裁剪多边形,顶点在视锥外=错误的纹理映射?)
How does one properly deserialize a byte array back into an object in C++?(如何正确地将字节数组反序列化回 C++ 中的对象?)
What free tiniest flash file system could you advice for embedded system?(您可以为嵌入式系统推荐什么免费的最小闪存文件系统?)
Volatile member variables vs. volatile object?(易失性成员变量与易失性对象?)