用于负零浮点值?

Uses for negative zero floating point value?(用于负零浮点值?)
本文介绍了用于负零浮点值?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

考虑以下 C++ 代码:

Consider the following C++ code:

double someZero = 0;
std::cout << 0 - someZero << '
';   // prints 0
std::cout << -someZero << std::endl; // prints -0

问题出现了:负零有什么好处,是否应该防御性地避免它(即使用减法而不是在变量上加上减号)?

The question arises: what is negative zero good for, and should it be defensively avoided (i.e. use subtraction instead of smacking a minus onto a variable)?

推荐答案

来自维基百科:

据称,IEEE 754 中包含有符号零使得在一些关键问题[1] 中实现数值精度变得更加容易,特别是在使用复杂基本函数进行计算时[2].

It is claimed that the inclusion of signed zero in IEEE 754 makes it much easier to achieve numerical accuracy in some critical problems[1], in particular when computing with complex elementary functions[2].

第一个参考文献是 W. Kahan 的Branch Cuts for Complex Elementary Functions or Much Ado About Nothing's Sign Bit",可供下载这里.

The first reference is "Branch Cuts for Complex Elementary Functions or Much Ado About Nothing's Sign Bit" by W. Kahan, that is available for download here.

该论文中的一个例子是 1/(+0) vs 1/(-0).在这里,零的符号有很大的不同,因为第一个表达式等于 +inf 而第二个表达式等于 -inf.

One example from that paper is 1/(+0) vs 1/(-0). Here, the sign of zero makes a huge difference, since the first expression equals +inf and the second, -inf.

这篇关于用于负零浮点值?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!

本站部分内容来源互联网,如果有图片或者内容侵犯您的权益请联系我们删除!

相关文档推荐

Rising edge interrupt triggering multiple times on STM32 Nucleo(在STM32 Nucleo上多次触发上升沿中断)
How to use va_list correctly in a sequence of wrapper functions calls?(如何在一系列包装函数调用中正确使用 va_list?)
OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?(OpenGL透视投影裁剪多边形,顶点在视锥外=错误的纹理映射?)
How does one properly deserialize a byte array back into an object in C++?(如何正确地将字节数组反序列化回 C++ 中的对象?)
What free tiniest flash file system could you advice for embedded system?(您可以为嵌入式系统推荐什么免费的最小闪存文件系统?)
Volatile member variables vs. volatile object?(易失性成员变量与易失性对象?)