问题描述
我已经看到这种模式在 C &C++.
I've seen this pattern used a lot in C & C++.
unsigned int flags = -1; // all bits are true
这是实现此目的的一种很好的便携方式吗?还是使用 0xffffffff
或 ~0
更好?
Is this a good portable way to accomplish this? Or is using 0xffffffff
or ~0
better?
推荐答案
我建议你完全按照你展示的那样去做,因为它是最直接的.初始化为 -1
它将工作 always,独立于实际的符号表示,而 ~
有时会出现令人惊讶的行为,因为您必须拥有正确的操作数类型.只有这样,您才能获得 unsigned
类型的最高值.
I recommend you to do it exactly as you have shown, since it is the most straight forward one. Initialize to -1
which will work always, independent of the actual sign representation, while ~
will sometimes have surprising behavior because you will have to have the right operand type. Only then you will get the most high value of an unsigned
type.
关于可能的惊喜的示例,请考虑以下示例:
For an example of a possible surprise, consider this one:
unsigned long a = ~0u;
它不一定会将所有位为 1 的模式存储到 a
中.但它会首先在 unsigned int
中创建一个所有位为 1 的模式,然后将其分配给 a
.当 unsigned long
有更多位时会发生什么,并不是所有位都是 1.
It won't necessarily store a pattern with all bits 1 into a
. But it will first create a pattern with all bits 1 in an unsigned int
, and then assign it to a
. What happens when unsigned long
has more bits is that not all of those are 1.
考虑一下这个,它在非二进制补码表示上会失败:
And consider this one, which will fail on a non-two's complement representation:
unsigned int a = ~0; // Should have done ~0u !
原因是 ~0
必须反转所有位.反转将在二进制补码机器上产生 -1
(这是我们需要的值!),但在另一个机器上 not 产生 -1
表示.在一个补码机器上,它产生零.因此,在一个补码机器上,上面的代码会将 a
初始化为零.
The reason for that is that ~0
has to invert all bits. Inverting that will yield -1
on a two's complement machine (which is the value we need!), but will not yield -1
on another representation. On a one's complement machine, it yields zero. Thus, on a one's complement machine, the above will initialize a
to zero.
您应该理解的是,这一切都与价值有关,而不是位.该变量使用 value 进行初始化.如果在初始化程序中修改了用于初始化的变量的位,则将根据这些位生成值.将 a
初始化为可能的最高值所需的值是 -1
或 UINT_MAX
.第二个将取决于 a
的类型 - 您需要将 ULONG_MAX
用于 unsigned long
.但是,第一个不依赖于它的类型,这是获得最高值的好方法.
The thing you should understand is that it's all about values - not bits. The variable is initialized with a value. If in the initializer you modify the bits of the variable used for initialization, the value will be generated according to those bits. The value you need, to initialize a
to the highest possible value, is -1
or UINT_MAX
. The second will depend on the type of a
- you will need to use ULONG_MAX
for an unsigned long
. However, the first will not depend on its type, and it's a nice way of getting the most highest value.
我们不是在讨论 -1
是否所有位都为一(并非总是如此).我们不是在讨论 ~0
是否所有位都为一(当然是).
We are not talking about whether -1
has all bits one (it doesn't always have). And we're not talking about whether ~0
has all bits one (it has, of course).
但是我们说的是初始化flags
变量的结果是什么.而对于它,只有 -1
可以适用于所有类型和机器.
But what we are talking about is what the result of the initialized flags
variable is. And for it, only -1
will work with every type and machine.
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