Objective-C 实现2048算法类

本文给大家介绍的是使用Objective-C 实现的IOS版小游戏2048算法类,十分的实用,有需要的小伙伴可以参考下。

参数model有一个二维数组data,及阶数matrix


// .h文件
@class DataModel;
 
@interface Algorithm : NSObject
 
@property (nonatomic,assign) int addScore;     // 加分
 
- (void)caculateTop:(DataModel *)model;      // 上滑规则
- (void)caculateBottom:(DataModel *)model;     // 下滑规则
- (void)caculateLeft:(DataModel *)model;      // 左滑规则
- (void)caculateRight:(DataModel *)model;     // 右滑规则
 
- (BOOL)randNewOne:(DataModel *)data;
 
- (int)getAddScore;
 
@end
 
 
// .m文件
@implementation Algorithm
 
#pragma mark - 滑动规则
- (void)caculateTop:(DataModel *)model {
  [self up_remove_blank:model];
  [self up:model];
}
 
- (void)caculateBottom:(DataModel *)model {
  [self down_remove_blank:model];
  [self down:model];
}
 
- (void)caculateLeft:(DataModel *)model {
  [self left_remove_blank:model];
  [self left:model];
}
 
- (void)caculateRight:(DataModel *)model {
  [self right_remove_blank:model];
  [self right:model];
}
 
- (int)getAddScore {
  int temp = _addScore;
  _addScore = 0;
  return temp;
}
 
#pragma mark - 新一个
- (BOOL)randNewOne:(DataModel *)model {
  array data = [model getData];
  int all = 0;
  for (int i=0; i<model.matrix; i++) {
    for (int j=0; j<model.matrix; j++) {
      if (data[i][j] == 0) {
        all = all + 1;
      }
    }
  }
  if (all == 0) {
    return NO;
  }
  int index = arc4random() % all;
  all = 0;
  for (int i=0; i<model.matrix; i++) {
    for (int j=0; j<model.matrix; j++) {
      if (data[i][j] == 0) {
        all = all + 1;
        if (all == index+1) {
          data[i][j] = 2;
          return YES;
        }
      }
    }
  }
  return NO;
}
 
#pragma mark - 滑动算法
- (void)up_remove_blank:(DataModel *)model {
  array data = [model getData];
  int i,j,k;
  for(j=0;j < model.matrix;j++){
    for(i=1;i < model.matrix;i++){
      k=i;
      while(k-1>=0&&data[k-1][j]==0){//上面的那个为空
        //swap(data[k][j],data[k-1][j]);
        int temp = data[k][j];
        data[k][j] = data[k-1][j];
        data[k-1][j] = temp;
        k--;
      }
    }
  }
}
 
- (void)down_remove_blank:(DataModel *)model {
  array data = [model getData];
  int i,j,k;
  for(j=0; j < model.matrix; j++){
    for(i = model.matrix-2; i >= 0; i--){
      k=i;
      while(k+1<=model.matrix-1&&data[k+1][j]==0){//上面的那个为空
        //swap(a[k][j],a[k][j]);
        int temp = data[k][j];
        data[k][j] = data[k+1][j];
        data[k+1][j] = temp;
        k++;
      }
    }
  }
}
 
- (void)left_remove_blank:(DataModel *)model {
  array data = [model getData];
  int i,j,k;
  for(i=0;i < model.matrix;i++){
    for(j=1;j<model.matrix;j++){
      k=j;
      while(k-1>=0&&data[i][k-1]==0){//上面的那个为空
        //swap(a[i][k],a[i][k-1]);
        int temp = data[i][k];
        data[i][k] = data[i][k-1];
        data[i][k-1] = temp;
        k--;
      }
    }
  }
}
- (void)right_remove_blank:(DataModel *)model {
  array data = [model getData];
  int i,j,k;
  for(i=0;i<model.matrix;i++){
    for(j=model.matrix-2;j>=0;j--){
      k=j;
      while(k+1<=model.matrix-1&&data[i][k+1]==0){//上面的那个为空
        //swap(a[i][k],a[i][k+1]);
        int temp = data[i][k];
        data[i][k] = data[i][k+1];
        data[i][k+1] = temp;
        k++;
      }
    }
  }
}
- (void)left:(DataModel *)model {
  array data = [model getData];
  int i,j;
  for(i=0;i<model.matrix;i++){
    for(j=0;j<model.matrix-1;j++){
      if(data[i][j]==data[i][j+1]){
        _addScore = _addScore + data[i][j];
        data[i][j]+=data[i][j+1];
        data[i][j+1]=0;
        [self left_remove_blank:model];
      }
    }
  }
}
- (void)right:(DataModel *)model {
  array data = [model getData];
  int i,j;
  for(i=0;i<model.matrix;i++){
    for(j=model.matrix-1;j>=1;j--){
      if(data[i][j]==data[i][j-1]){
        _addScore = _addScore + data[i][j];
        data[i][j]+=data[i][j-1];
        data[i][j-1]=0;
        [self right_remove_blank:model];
      }
    }
  }
}
- (void)up:(DataModel *)model {
  array data = [model getData];
  int i,j;
  for(j=0;j<model.matrix;j++){//每一列
    for(i=0;i<model.matrix-1;i++){
      if(data[i][j]==data[i+1][j]){
        _addScore = _addScore + data[i][j];
        data[i][j]=data[i][j]+data[i+1][j];
        data[i+1][j]=0;
        //移除空格
        [self up_remove_blank:model];
      }
    }
  }
}
- (void)down:(DataModel *)model {
  array data = [model getData];
  int i,j;
  for(j=0;j<model.matrix;j++){//每一列
    for(i=model.matrix-1;i>=1;i--){
      if(data[i][j]==data[i-1][j]){
        _addScore = _addScore + data[i][j];
        data[i][j]=data[i][j]+data[i-1][j];
        data[i-1][j]=0;
        //移除空格
        [self down_remove_blank:model];
      }
    }
  }
}
 
@end

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