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#include <iostream>
using namespace std;
// Base class
class Shape {
public:
// pure virtual function provIDing interface framework.
virtual int getArea() = 0;
voID setWIDth(int w) {
wIDth = w;
}
voID setHeight(int h) {
height = h;
}
protected:
int wIDth;
int height;
};
// Derived classes
class Rectangle: public Shape {
public:
int getArea() {
return (wIDth * height);
}
};
class Triangle: public Shape {
public:
int getArea() {
return (wIDth * height)/2;
}
};
int main(voID) {
Rectangle Rect;
Triangle Tri;
Rect.setWIDth(5);
Rect.setHeight(7);
// Print the area of the object.
cout << "Total Rectangle area: " << Rect.getArea() << endl;
Tri.setWIDth(5);
Tri.setHeight(7);
// Print the area of the object.
cout << "Total Triangle area: " << Tri.getArea() << endl;
return 0;
}
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