问题描述
我有 8 个要添加动画的 UImageView
.我知道我可以制作八次动画,但我可以使用循环——也许是插值——来实现它吗?
I have 8 UImageView
s that I am adding animations to. I know I can make the animation eight times, but can I use a loop -and maybe interpolation- for it?
这是我的动画代码:
override func viewDidLoad() {
super.viewDidLoad()
self.dieImage0.animationImages = [
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die4")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die6")!,
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die4")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die6")!,
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die4")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die6")!,
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die4")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die6")!
]
self.dieImage0.animationRepeatCount = 1
self.dieImage0.animationDuration = 1.0
}
对于开始动画:
override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent) {
self.dieImage0.startAnimating() /* <======== */
dieImage0.image = randomImages.randomDice();
dieImage1.image = randomImages.randomDice();
dieImage2.image = randomImages.randomDice();
dieImage3.image = randomImages.randomDice();
dieImage4.image = randomImages.randomDice();
dieImage5.image = randomImages.randomDice();
dieImage6.image = randomImages.randomDice();
dieImage7.image = randomImages.randomDice();
println("Motion Ended")
}
我想为每个 dieImage
我有几个 UIImageView
和 @IBOutlet
我想制作动画.
I have several UIImageView
s with @IBOutlet
s that I want to animate.
@IBOutlet weak var dieImage0: UIImageView!
@IBOutlet weak var dieImage1: UIImageView!
@IBOutlet weak var dieImage2: UIImageView!
@IBOutlet weak var dieImage3: UIImageView!
@IBOutlet weak var dieImage4: UIImageView!
@IBOutlet weak var dieImage5: UIImageView!
@IBOutlet weak var dieImage6: UIImageView!
@IBOutlet weak var dieImage7: UIImageView!
如何循环播放它们而不是为每个动画制作单独的动画,我已经有了一个动画设置;见上文.
How do I loop through them instead of making a separate animation for each, I already have one animation setup; see above.
除了两个骰子反叛之外,一切都按预期进行.第一个 (dieImage0
) 始终落在 1 上,第二个 (dieImage5
) 根本不会做任何事情!
Everything is working as wanted except two dice have rebelled. The first one (dieImage0
) consistently lands on a 1, the second one (dieImage5
) won't do anything at all!
这是我用于动画的代码:
This is the code I used for my animation:
let dieImages = [dieImage0, dieImage1, dieImage2, dieImage3, dieImage4, dieImage5, dieImage6, dieImage7]
for die in dieImages {
die.animationImages = [
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die6")!,
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die4")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die1")!,
UIImage(named: "dicey-die6")!,
UIImage(named: "dicey-die3")!,
UIImage(named: "dicey-die5")!,
UIImage(named: "dicey-die2")!,
UIImage(named: "dicey-die4")!
]
die.animationRepeatCount = 1
die.animationDuration = 1.0
}
现在一切正常!
推荐答案
要创建 animationImages
,我会这样做:
To create the animationImages
, I would do this:
dieImage0.animationImages = (0..<4).reduce([UIImage]()) { images, _ in
return images + (1..<7).map { UIImage(named: "dicey-die($0)")! }
}
看起来 animationImages
由 24 个 UIImages
- 4 组 6 个图像组成,其中图像的名称是 "dicey-dieN"
, (N
替换为 (1..<7)
范围内的数字.)
It looks like animationImages
consists of 24 UIImages
- 4 sets of 6 images, where the name of the image is "dicey-dieN"
, (N
is replaced by a number in the range (1..<7)
.)
您可以像这样创建一个包含六个图像的数组:
You can create a single array of six images like this:
let images = (1..<7).map { UIImage(named: "dicey-die($0)")! }
您想这样做 4 次,然后将所有数组加在一起.你可以通过调用 (0..<4).reduce([UIImage]()) { ... }
You want to do that 4 times, and add all the arrays together. You do that with the call to (0..<4).reduce([UIImage]()) { ... }
结果将是一个包含 24 个图像的数组.
The result will be a single array with 24 images.
然后,正如@Chris Slowik 建议的那样,创建一个 dieImages
数组,然后遍历它们以分配随机图像:
Then, as @Chris Slowik suggested, create an array of dieImages
and then loop through them to assign the random image:
let dieImages = [dieImage0, dieImage1, dieImage2, dieImage3, dieImage4, dieImage5, dieImage6, dieImage7]
for dieImage in dieImages {
dieImage.image = randomImages.randomDice()
dieImage.startAnimating()
}
您的整个 motionEnded
方法应该如下所示:
Your entire motionEnded
method should probably look something like this:
override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent) {
let dieImages = [dieImage0, dieImage1, dieImage2, dieImage3, dieImage4, dieImage5, dieImage6, dieImage7]
for dieImage in dieImages {
dieImage.image = randomImages.randomDice()
dieImage.startAnimating()
}
}
我认为您在使用 dieImage0
时遇到了问题,因为您在为其分配随机图像之前就开始了动画.先分配图像,然后开始制作动画.
I think you were running into problems with dieImage0
because you were starting the animation before you assigned it a random image. Assign the image first, and then start animating.
这篇关于使用循环向多个 UIImageViews 添加属性的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!